The new Hunter pets of Patch 6.2

Patch 6.2 features 8 new hunter pet looks. There are no rares, but one of the new pets is a challenge tame — the Felbound Wolf. You can learn more about how to tame that in this post.

The video below will give you a quick look at 7 of the new looks. The 8th is a red worm pet only available if you’re on a particular part of the garrison campaign (I’m past it, so I couldn’t tame it for this video). However, if someone in your party has the quest you should be able to see the worm.

So what do you think? I liked the green worm a lot more than I thought I would. It really stands out! I’m always a big fan of wolf pets so you won’t hear me complaining about those either. It’s nice to have a new challenge tame.

Below is also a gallery of the new pets. These images are from Petopia, and you can browse the new pets there as well.

Boars: Diresnout Felboar (green), Hulking Diretusk (red) Note: The T18 4-piece bonus uses this same green boar model.
Worms: Spiked Rockworm (bright green back), Larva Pit Fodder (red)
Bat: Direwing Predator (tan/draenor)
Crab: Fathomless Mauler (blue/red)
Wolves: Iron Warwolf (armored), Felbound Wolf (green, challenge tame, NOT a spirit beast)

 

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Is this a failure or just the path of an aging game?

MMO Champion has done some data analysis from the WoW armory and has found that upwards of 60% of all WoW players have done Highmaul at some level, whether LFR, Normal, Heroic, or Mythic.

However, only 36% have done even the first wing of Blackrock Foundry on any difficulty. That includes LFR, which has been available since February 17th. The later wings have been done by even fewer people.

I’ll admit, I have only done the first two wings of BRF, and only once each.

What’s the reason for this?

Is WoW hemorrhaging players the way the naysayers have claimed? I haven’t seen recent subscriber numbers. In my guild, a lot of our long-time players have stopped logging on. I don’t think they have unsubbed, but I don’t see them for days at a time. Why? There’s nothing in the game that is holding their attention.

Guild raiding seems to be dead unless you’re in a progression guild. It is easier to get your raiding fix through Group Finder or LFR. Here’s the downside of that – if your raiding activities are limited to LFR and Group Finder, then you have no personal motivation to upgrade your gear.

In guild raiding, if you run into a roadblock or wipe repeatedly, then you look for ways to improve. Everyone in the guild has to work to get better otherwise you’ll never succeed. You grind out opportunities for upgrades, whether in LFR or crafting or the auction house, because you have to run with the same people next week.

In LFR/GroupF inder raids, if your group fails, you can always requeue and find another group. There is no personal responsibility to gear up or even to be any good at all.

For example, I have not upgraded my crafted gear, even though I have the resources to do so. There is no personal motivation for me to spend the resources. LFR is easy and Group Finder is hit or miss, but a patient player can usually find a good group that will succeed. Why should I push myself and spend gold to raise my iLvL if I am just running LFR?

Because I have no gear grind driving me, I really don’t do many of the raid-related activities in the game. I do garrison chores and I do LFR to make progress in the legendary questline. I do pet battles to get closer to my Level 3 Menagerie and fishing to get closer to me Level 3 Fishing Shack. Once I finish those buildings I doubt I will pet battle or fish any more. Then it will just be the legendary and achievements keeping my attention.

The solution to this, in my mind, is to revitalize guild raiding. Incentivize raiding in guilds, somehow. That, however, is unlikely to happen. Blizzard has spent the past couple of xpacs crippling guilds in order to promote overall accessibility. Non-progression guilds are all-but-pointless now other than social constructs. Without guilds, we lose any personal responsibility. Instead of increasing raid accessibility, what we are seeing is people unsubscribing and raids are going unplayed.

I’ve heard that PVP stinks right now, too. What it seems like is that all of Blizzard’s efforts to increase accessibility of the game are falling flat once at max level. At level 100, the game is mainly engaging for progression raiding guilds. Everyone else – casuals, pvpers, guild raiders – are getting more and more unhappy.

I’m still busy in game, but it is discouraging to log on on a weeknight and see only 2-3 guildies online. If nothing changes, then I predict a nice spike in activity at patch 6.2, followed by a HUGE drop in players once they burn through that content. Hopefully Blizzard will add some hook to get our attention in the near future.

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Devil’s Third coming to PC as Devil’s Third Online

In what looks like an odd move, the Wii U title Devil’s Third from Valhalla Game Studios will be making its way to the PC in a cut-down online form as Devil’s Third Online.

PC gamers will probably have not been following Devil’s Third at all, so in case you were wondering, it’s a third-person action title created by Tomonobu Itagaki of Dead or Alive and Ninja Gaiden fame. The PC version will be free to play but the “Story Mode” which features in the Wii U version is not included according to the press release.

By prior agreement with Nintendo, Valhalla has developed the free-to-play PC exclusive online game “Devil’s Third Online.” To spread “Devil’s Third” around the world, this game service will run from September 2015 onwards, in various regions around the world following the release of the Wii U version in each region.

In consideration of cultural characteristics in each region, the content is being optimized via co-development with local publishers. Service territories and the details of game content will be announced accordingly.

For your information, “Devil’s Third Online” is the online-exclusive game playable on PC and its service is specialized in matchup. Wii U exclusive “Story Mode” is not included in it.

The PC version is currently going by the name of Devil’s Third Online but that may change as the release date of September gets closer.

 

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Dying Light teases buggies in DLC round-up video

In a new video that could’ve been titled “gosh, look how much we’ve added to Dying Light over the last six months,” Techland offer a short tease of further additions.

It’s a very short tease, coming at the very end of the trailer and lasting about 20 seconds, but shows a chap revving a dune buggy. Buggies have been teased before (back in March, I think,) but look like they’re about to get included in the near future. Those with a better knowledge of Dying Light weapons than me may also be able to tell whether the gun shown in the buggy segment is new.

Producer Tymon Smektala says that this next add-on is something Techland have been “secretly working on since the release of the game.”

“This is Dying Light from totally new angle, but with everything fans love about the original still at the core,” he adds.

A new angle, hmm? Some sort of Carmageddon-like dune buggy racing with added zombie smashing? Perhaps.

Whatever it is, it’ll be getting an airing at Gamescom in early August. A “public reveal” will follow after that (if the news doesn’t just leak out from the trade show.) For now, here’s the video.

 

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DARK AGE OF CAMELOT PAYS TRIBUTE TO PLAYER’S TERMINALLY ILL SON

Players who’ve logged into Dark Age of Camelot since yesterday will have met a stylish new NPC in the Mularn, Cotswold, and Mag Mell, as Broadsword has added a tribute character to the game in its latest update.

A quest NPC named Renvek Larson honors a six-year-old boy by the same name who’s battling ganglioneuroblastoma, a rare brain tumor. “Renvek got his name from his father’s own Dark Age of Camelot character,” says Broadsword, “and we are proud to honor the request to put an NPC that suits his playful nature into the game.”

Renvek’s father explained his son’s story and thanked Broadsword on Facebook. Read that and then go hug your kids.

In other patch news, the Otherworlds content also received a difficulty adjustment pass, and Darkness Falls (oh man, remember Darkness Falls?!) will open for all realms for the upcoming event weekend.

 

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