The new Hunter pets of Patch 6.2

Patch 6.2 features 8 new hunter pet looks. There are no rares, but one of the new pets is a challenge tame — the Felbound Wolf. You can learn more about how to tame that in this post.

The video below will give you a quick look at 7 of the new looks. The 8th is a red worm pet only available if you’re on a particular part of the garrison campaign (I’m past it, so I couldn’t tame it for this video). However, if someone in your party has the quest you should be able to see the worm.

So what do you think? I liked the green worm a lot more than I thought I would. It really stands out! I’m always a big fan of wolf pets so you won’t hear me complaining about those either. It’s nice to have a new challenge tame.

Below is also a gallery of the new pets. These images are from Petopia, and you can browse the new pets there as well.

Boars: Diresnout Felboar (green), Hulking Diretusk (red) Note: The T18 4-piece bonus uses this same green boar model.
Worms: Spiked Rockworm (bright green back), Larva Pit Fodder (red)
Bat: Direwing Predator (tan/draenor)
Crab: Fathomless Mauler (blue/red)
Wolves: Iron Warwolf (armored), Felbound Wolf (green, challenge tame, NOT a spirit beast)


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Is this a failure or just the path of an aging game?

MMO Champion has done some data analysis from the WoW armory and has found that upwards of 60% of all WoW players have done Highmaul at some level, whether LFR, Normal, Heroic, or Mythic.

However, only 36% have done even the first wing of Blackrock Foundry on any difficulty. That includes LFR, which has been available since February 17th. The later wings have been done by even fewer people.

I’ll admit, I have only done the first two wings of BRF, and only once each.

What’s the reason for this?

Is WoW hemorrhaging players the way the naysayers have claimed? I haven’t seen recent subscriber numbers. In my guild, a lot of our long-time players have stopped logging on. I don’t think they have unsubbed, but I don’t see them for days at a time. Why? There’s nothing in the game that is holding their attention.

Guild raiding seems to be dead unless you’re in a progression guild. It is easier to get your raiding fix through Group Finder or LFR. Here’s the downside of that – if your raiding activities are limited to LFR and Group Finder, then you have no personal motivation to upgrade your gear.

In guild raiding, if you run into a roadblock or wipe repeatedly, then you look for ways to improve. Everyone in the guild has to work to get better otherwise you’ll never succeed. You grind out opportunities for upgrades, whether in LFR or crafting or the auction house, because you have to run with the same people next week.

In LFR/GroupF inder raids, if your group fails, you can always requeue and find another group. There is no personal responsibility to gear up or even to be any good at all.

For example, I have not upgraded my crafted gear, even though I have the resources to do so. There is no personal motivation for me to spend the resources. LFR is easy and Group Finder is hit or miss, but a patient player can usually find a good group that will succeed. Why should I push myself and spend gold to raise my iLvL if I am just running LFR?

Because I have no gear grind driving me, I really don’t do many of the raid-related activities in the game. I do garrison chores and I do LFR to make progress in the legendary questline. I do pet battles to get closer to my Level 3 Menagerie and fishing to get closer to me Level 3 Fishing Shack. Once I finish those buildings I doubt I will pet battle or fish any more. Then it will just be the legendary and achievements keeping my attention.

The solution to this, in my mind, is to revitalize guild raiding. Incentivize raiding in guilds, somehow. That, however, is unlikely to happen. Blizzard has spent the past couple of xpacs crippling guilds in order to promote overall accessibility. Non-progression guilds are all-but-pointless now other than social constructs. Without guilds, we lose any personal responsibility. Instead of increasing raid accessibility, what we are seeing is people unsubscribing and raids are going unplayed.

I’ve heard that PVP stinks right now, too. What it seems like is that all of Blizzard’s efforts to increase accessibility of the game are falling flat once at max level. At level 100, the game is mainly engaging for progression raiding guilds. Everyone else – casuals, pvpers, guild raiders – are getting more and more unhappy.

I’m still busy in game, but it is discouraging to log on on a weeknight and see only 2-3 guildies online. If nothing changes, then I predict a nice spike in activity at patch 6.2, followed by a HUGE drop in players once they burn through that content. Hopefully Blizzard will add some hook to get our attention in the near future.

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Devil’s Third coming to PC as Devil’s Third Online

In what looks like an odd move, the Wii U title Devil’s Third from Valhalla Game Studios will be making its way to the PC in a cut-down online form as Devil’s Third Online.

PC gamers will probably have not been following Devil’s Third at all, so in case you were wondering, it’s a third-person action title created by Tomonobu Itagaki of Dead or Alive and Ninja Gaiden fame. The PC version will be free to play but the “Story Mode” which features in the Wii U version is not included according to the press release.

By prior agreement with Nintendo, Valhalla has developed the free-to-play PC exclusive online game “Devil’s Third Online.” To spread “Devil’s Third” around the world, this game service will run from September 2015 onwards, in various regions around the world following the release of the Wii U version in each region.

In consideration of cultural characteristics in each region, the content is being optimized via co-development with local publishers. Service territories and the details of game content will be announced accordingly.

For your information, “Devil’s Third Online” is the online-exclusive game playable on PC and its service is specialized in matchup. Wii U exclusive “Story Mode” is not included in it.

The PC version is currently going by the name of Devil’s Third Online but that may change as the release date of September gets closer.


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PLAY NEVERWINTER FOR FREEThe upside of having a system to vote-kick players in Neverwinter is that abusive players can be identified and removed from a run before they ruin the experience. The downside is that players can also vote to kick out others just as loot is being distributed, thereby opening the doors to a whole different sort of abuse. Thus, the game’s vote-to-kick system is being revised in the near future to curb loot-related exploits.

Vote-kicking players will no longer be possible while loot is being rolled for or while players are in the middle of a boss fight, thus preventing two rather common forms of griefing. The change will be rolled out shortly before the Strongholds patch on the PC, with an Xbox patch and announcement coming “soon.” Hopefully, this will curtail abuse of the abuse-prevention system, because nothing is ever easy.


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PLAY TERA FOR FREEWhat’s summer without a party or two? That’s TERA’s thinking, as the action MMO announced that it’s dealing a one-two punch of celebratory fun this month.

TERA has reactivated two of its summer events, starting with the Festival of the Sun. Here players can eradicate vermin in a temple, clean up graffiti, and snack on a few icy desserts. Then there’s a beach party at Dragonturtle Beach, which features several mini-games including a splash cannon, watermelon smashing, and sandcastle building.

Of course, there are rewards to be obtained for undertaking the various related quests and minigames. Both events will be around until near the end of August.


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Petition To See New Engine Welcome A New Server In Anarchy Online

The long-running success of Funcom’s science-fiction MMORPG game Anarchy Online is set to continue following a recent update that provided the community with the option of downloading an new engine version of the game on the live servers. The installer itself is a little under 5 GB but the full installation size is a little heftier, coming in at around 23 GB.

The new engine update impacts practically every area of the game with smoother combat, a noticeable improvement in graphical quality, smoother transitions and better loading times. For full details on the engine check out the official patch notes.

Just before the update was live members of the Anarchy Online took to Reddit to share their sentiments on a potential fresh start server to take full advantage of the new engine, although official stance on the topic is yet to be made clear.

Know I’m not the only one around here who used to play AO like it was EverCrack. However, since I’ve been gone so long I feel completely disconnected from the current live server. Would it be of interest to launch a NEW server, kind of akin to the whole “Time Locked” craze going on right now except it isn’t a TLP server….just a normal everything-unlocked new server :D?


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