Discussing the Time Line of wildstar

Bronze Dragon had said, we must ensure that the irreversibility of history, if changed wildstar gold will undoubtedly arise “butterfly effect”. However, it seems to have conflicts with “the futures”, for which Blizzard add to “parallel universe”. As we all know, our space is actually composed of multiple “parallel universes”. The multiple “parallel universes” are different between each other. The world we lived may be changed in another “parallel universe”. In fact, the people can travel to any “parallel universe” and each travel would made influence. After all, each “parallel universe” has its own history. The world that bronze dragon said: “we have to protect history from being changed.” If not keep the history, it would be difficult to determine which history is right in a parallel.
If travel time to the past, it would be easier to understand. That is because many players have seen its existence. However, if we travel time to the future, the future world be the world we seen? What is the connection among past, now and future? This question has bothered us for a long time. If the future world is destined to be like that, and then what we doing now is any meaning for the future? Maybe the future we predicted will become true. I am afraid that Blizzard also has a lot of confuse about time. In terms of the current human’s cognitive range, all the forecasts are obviously are “fantasy”. What Blzzard has to done is just take care of the development of game plots, but that’s all. The “time line” of WOW is full of mystery which attracts many players. From this perspective, it was because of the unknown that inspired the players explore the game. If the time coming when players beat Titan, the players would find all of it is just a dream.
The flowing of cavern time, the future and past, the Draenor of “parallel world” 35 years ago…. what do you think about all of those concepts about time in WOW?

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Ways for Wildstar Stalker being a good DPS

In spite of the fact that all the six classes can be a DPS build, their competence are different. And as we can see from many forums and game chat channels , the stalker class is said to be an awful one as DPS for it almost has no damage potential. That’s not true though. A stalker can also deal enormous damage if you are really proficient with it. Via some adjustment you are able to maximize your stalker damage potential.

First have a clear idea of the eight skills and make best use of them.

Shred: though it is not actually a DPS skill, it requires no suit power. Using it, you don’t have to worry about your suit power; on the contrary, it allows to generate 2 suit power every 1s and at tier 4 and 8 it pierces 60% of an opponent’s armor.

Impale: a lethal skill in most PvE environments. Use it at tier 8 to deal massive damage when stealthed or behind an enemy and it can pierce 30% of his armor. It costs little suit power but refunds 12 when a foe is killed by it. Better use it when a foe is almost dead.

Ruin: an instant damage skill that has a damage over time for 5s. At tier 8 it can disable the foes’ shield for 6s. Good damage effect when the foe has less than 50% shield.

Punish: use it with the right gear and AMPs so that you can hit often and make use if it or it can only be used when you have landed a Critical Hit. It restores 30 suit power.

Stagger: great at stop foes from running away or interrupting them to continue hurting them for it destroys 1 Interrupt Armor, stuns five foes for 2.5s and deals physical damage to them.

Pounge: you will leap forward your opponent and snare them when landing, during which you can gain quick buff.

Tactical Retreat: mostly used for escape, especially when using Agile Skin at the same time.

Collapse: incredibly powerful from a team perspective. Amazing in PvP. It pulls the enemies towards you while destroying a n Interrupt Armor.

Then most of the tier points should be spent on Shred and Impale, the two skills in the assault tree. The remaining points are spend on Ruin, which can ensure your overloading your foes’ shield. AMPs, too, should be mostly spent on the Assault and Hybrid A/S trees.
– Source from:http://www.wildstarplatinums.com/news/ways-for-wildstar-stalker-being-a-good-dps.html

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